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Wii u emulator has stopped working breath of the wild
Wii u emulator has stopped working breath of the wild








wii u emulator has stopped working breath of the wild
  1. #Wii u emulator has stopped working breath of the wild full#
  2. #Wii u emulator has stopped working breath of the wild tv#

(Note: This is only a temporary solution until we have better GamePad handling)

#Wii u emulator has stopped working breath of the wild tv#

General: Added hotkey (Ctrl + Tab) to toggle between TV or GamePad display. General: Mouse cursor is now hidden in fullscreen mode General: Added automatic region detection General: Added game profiles (text files that store settings per-game) Sorry for the repeats pgamer, reznoire is my youtube channel so it was more simple to relink everything

wii u emulator has stopped working breath of the wild

#Wii u emulator has stopped working breath of the wild full#

Twilight Princess HD - performance improvement for wide open areas (game already full speed everywhere else), sound functioning better but music still occasionally bugged Xenoblade Chronicles X - no longer crashes after first loading zone, character models still disappearing Splatoon - huge performance gains, campaign now playable Mario Kart 8 - level and character shadows introduced, speculars now working. many levels and level select have poor performance. Super Mario 3D World - slight performance gains, some graphical regression along with captain toadĭonkey Kong Coutry: Tropical Freeze - prone to crashing, needing to toggle overwrite vertex buffer size to get to load. enable 'disable streamout' for huge performance gains for certain levels. GX2: Added debug option to globally disable Streamout shadersĬaptain Toad: Treasure Tracker - big performance gains. GX2: Improvements to Streamout shader emulation GX2: GX2Init() no longer resets event callbacks GX2: GX2WaitTimeStamp() now correctly returns true/false GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets GX2: Added proper support for geometry shader textures GX2: Improved support for occlusion queries

wii u emulator has stopped working breath of the wild

GX2: Added support for XOR_INT shader instruction GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg() PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead() H264: Various smaller changes to stop games from softlocking Nfp: New API: Initialize(), GetNfpState() GX2: Fixed a crashbug that could occur when certain texture formats where usedĬPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUXĬPU: Made some adjustments to recompiler to improve floating point accuracyĬPU: Fixed a bug in interpreter PS_STX instructionĬoreinit: New API: _ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()ĪX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback() GX2: Made some adjustments to how polygon offset is calculated GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s) GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps GX2: Added support for anisotropic filtering Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.ĪX: CEMU now uses DirectSound for audio outputĪX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutterĪX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed) CPU: Improved recompiler robustness and accuracy










Wii u emulator has stopped working breath of the wild